Nix (Dev) 3.5.10
dev - 3.5.10 - 1af9301
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CEventMotion Member List

This is the complete list of members for CEventMotion, including all inherited members.

appendMove(double dx, double dy)CEventMotion
appendScale(double sx, double sy)CEventMotion
CEventMotion()=deleteCEventMotion
CEventMotion(CEventMotion::EButtonMotion bto, const std::optional< iv::math::geometry::Point2d > &pixelPoint, CCanvas *canvasRef, class CDialog *dlgFatherRef, IGraphics *graphicsRef, const iv::ui::KeysPressed &keysPressed)CEventMotion
CEventMotion(const CEventMotion &eventMotion)CEventMotion
EActionAfterEvent enum nameCEventMotion
EButtonMotion enum nameCEventMotion
getActionAfter() constCEventMotion
getButton() constCEventMotion
getDialogFatherRef()CEventMotion
getDistancePixelToWorld(double distancePixel, double *distanceWorld)CEventMotion
getGraphics()CEventMotion
getKeysPressed() constCEventMotion
getPositionCapture(double *xCaptured, double *yCaptured) constCEventMotion
getPositionPixels(double *xPixel, double *yPixel) constCEventMotion
getPositionWorld(double *x, double *y)CEventMotion
getPosWorldToPixel(double xWorld, double yWorld, double *xPixel, double *yPixel) constCEventMotion
getRelativePositionToView(double *xRel, double *yRel) constCEventMotion
isArrowKey() constCEventMotion
isControl() constCEventMotion
isDelete() constCEventMotion
isModified() constCEventMotion
isProcessed() constCEventMotion
isShift() constCEventMotion
m_actionAfterCEventMotionprivate
m_btoCEventMotionprivate
m_canvasRefCEventMotionprivate
m_dlgFatherRefCEventMotionprivate
m_graphicsRefOptCEventMotionprivate
m_hasCaptureCEventMotionprivate
m_isProcessedCEventMotionprivate
m_keysPressedCEventMotionprivate
m_pixelPointCEventMotionprivate
m_transformationCEventMotionprivate
m_transformationInversedOptCEventMotionprivate
m_xCaptureOptCEventMotionprivate
m_xRelativeToViewOptCEventMotionprivate
m_yCaptureOptCEventMotionprivate
m_yRelativeToViewOptCEventMotionprivate
runActionAfter()CEventMotion
setActionAfterEvt(CEventMotion::EActionAfterEvent actionAfter)CEventMotion
setHasCapture(bool hasCapture, double xCaptured, double yCaptured)CEventMotion
setProcessed()CEventMotion
setRelativePositionToView(double xRel, double yRel)CEventMotion
updateCanvas()CEventMotion
~CEventMotion()CEventMotionvirtual