#include <CTextureGL.hpp>
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static uint64_t | createTexture (const iv::ui::graphics::Image &image) |
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static uint64_t | createTextureForText (uint64_t width, uint64_t height, uint64_t nChannels, const unsigned char *dataImage) |
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static void | changeTexture (uint64_t idTexture, uint64_t width, uint64_t height, uint64_t nChannels, const unsigned char *dataImage) |
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static void | destroyTexture (uint32_t *idTexture) |
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static void | textureOn (uint64_t idTexture) |
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static void | textureOnWithColor (uint64_t idTexture, float r, float g, float b, float a) |
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static void | textureOff () |
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◆ changeTexture()
void CTextureGL::changeTexture |
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uint64_t | idTexture, |
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uint64_t | width, |
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uint64_t | height, |
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uint64_t | nChannels, |
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const unsigned char * | dataImage ) |
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◆ createTexture()
◆ createTextureForText()
uint64_t CTextureGL::createTextureForText |
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uint64_t | width, |
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uint64_t | height, |
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uint64_t | nChannels, |
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const unsigned char * | dataImage ) |
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◆ destroyTexture()
void CTextureGL::destroyTexture |
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uint32_t * | idTexture | ) |
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◆ textureOff()
void CTextureGL::textureOff |
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◆ textureOn()
void CTextureGL::textureOn |
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uint64_t | idTexture | ) |
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◆ textureOnWithColor()
void CTextureGL::textureOnWithColor |
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uint64_t | idTexture, |
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float | r, |
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float | g, |
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float | b, |
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float | a ) |
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The documentation for this class was generated from the following files: