#include <interactionsStructs.hpp>
◆ isArrowKeyDown
bool iv::ui::KeysPressed::isArrowKeyDown {false} |
◆ isArrowKeyLeft
bool iv::ui::KeysPressed::isArrowKeyLeft {false} |
◆ isArrowKeyRight
bool iv::ui::KeysPressed::isArrowKeyRight {false} |
◆ isArrowKeyUp
bool iv::ui::KeysPressed::isArrowKeyUp {false} |
◆ isControl
bool iv::ui::KeysPressed::isControl {false} |
◆ isKeyA
bool iv::ui::KeysPressed::isKeyA {false} |
◆ isKeyC
bool iv::ui::KeysPressed::isKeyC {false} |
◆ isKeyDelete
bool iv::ui::KeysPressed::isKeyDelete {false} |
◆ isKeyE
bool iv::ui::KeysPressed::isKeyE {false} |
◆ isKeyEsc
bool iv::ui::KeysPressed::isKeyEsc {false} |
◆ isKeyP
bool iv::ui::KeysPressed::isKeyP {false} |
◆ isKeyPlus
bool iv::ui::KeysPressed::isKeyPlus {false} |
◆ isKeyR
bool iv::ui::KeysPressed::isKeyR {false} |
◆ isKeyV
bool iv::ui::KeysPressed::isKeyV {false} |
◆ isKeyX
bool iv::ui::KeysPressed::isKeyX {false} |
◆ isKeyY
bool iv::ui::KeysPressed::isKeyY {false} |
◆ isKeyZ
bool iv::ui::KeysPressed::isKeyZ {false} |
◆ isShift
bool iv::ui::KeysPressed::isShift {false} |
The documentation for this struct was generated from the following file: